SwazZ Gaming Network
ARK Classic PvP
Old-School ASE PvP
A seasonal old-school ARK PvP cluster built around fair fights, staged map unlocks, cave battles, no TEK progression, no pay-to-win and a clean classic survival feeling.
ARK Classic PvP
Server Rates
A classic 5x PvP baseline with faster breeding and restrained loot.
XP
5x
Harvest
5x
Taming
5x
Maturation
15x
Egg Hatch
20x
Loot Quality
1.3x
Max Wild Level
150
Season Flow
Season Timeline
A 45-day season that grows in phases: fresh start, expansion, then full cluster war.
Day 1
The Island Opens
Everyone starts fresh on The Island. Transfers are fully closed, PvP is active from the start, and tribes can build, fight, raid and contest caves immediately.
Day 15
The Center Unlocks
The Center opens as the first expansion. Only character transfer is available inside our own cluster, so players can move their survivor but not their items or dinos.
Day 30
Scorched Earth Opens
Scorched Earth opens and the final war phase begins. Full transfer opens between The Island, The Center and Scorched Earth, but external transfers always stay disabled.
Day 45
Full Wipe
The season ends with a full wipe across all maps. The next season starts fresh again so every tribe gets a new chance.
Day One Rules
Full PvP From Day 1
No personal protection, no cave lock and no artificial start rules. The season starts as a real PvP wipe.
ARK Classic PvP starts with full PvP from Day 1.
Players can build, raid, fight and contest caves from the start.
Cave building is allowed from the beginning of the season.
There is no personal base protection system that can be abused in PvP.
The only limits are anti-abuse rules: no mesh, no exploit abuse, no foundation spam abuse and no blocking important access points in a way that damages the server experience.
This keeps the season simple and old-school. Players can build, fight, raid and contest caves immediately. The only protection system planned is delayed offline protection, which reduces structure damage while a tribe is offline instead of making bases impossible to raid.
Cluster Rules
Transfer Rules
Transfers open in stages. Outside transfers are never allowed.
External transfers are always disabled.
Day 1–14: no transfers.
Day 15–29: character-only transfer between The Island and The Center.
Day 30–45: full transfer opens between The Island, The Center and Scorched Earth.
Full transfer only applies inside our own cluster. Outside characters, items and dinos are never allowed.
Fair Play
PvP Rules
Clear rules, active fights and no abuse-heavy protection systems.
PvP is active from the start.
Cave building is allowed from Day 1.
Cave fights are part of the server.
Foundation spam and protection abuse are not allowed.
Heavy Turrets are allowed from the start because this is a No TEK server and bases still need proper defense.
Turret limits are active: 100 turrets per range.
Auto Turrets, Heavy Turrets and Plant Species X are allowed.
TEK Turrets and all TEK structures stay disabled.
Tribe limit draft: 4 players.
Alliances disabled.
Offline protection is planned to activate after a delay, not instantly.
Offline protection should reduce structure damage, not make bases impossible to raid.
Starter Help
Late Join Support
Late players get small help through kits, not personal base protection.
Players who join later will not get personal base protection.
Starter Kit will help new players get into the game without giving raid power.
Comeback Kit can help players recover after early fights, raids or late starts.
Starter and Comeback kits stay small: basic tools, starter materials, sleeping bags and survival support only.
No metal, explosives, turrets, heavy turrets, ammo, strong weapons, blueprints, saddles or dinos are included in these kits.
Creature Rules
Old-School Balance
The server keeps the Island, Center and Scorched Earth feeling while removing modern power creep.
Allowed Era
The server focuses on The Island, The Center and Scorched Earth era creatures. Scorched Earth creatures unlock when Scorched Earth opens on Day 30.
Disabled Direction
We are not listing every single creature here. The idea is simple: later DLC power-creep and modern creature chaos are not part of this old-school season.
No TEK Progression
Boss Rewards
Bosses should matter, but not through TEK or Element progression.
Bosses stay worth doing.
Element and TEK progression are removed.
Boss rewards can be replaced with balanced non-TEK loot.
Blueprint rewards may exist, but they should be capped and tested so they do not break PvP balance.
Bosses should give tribes a reason to prepare and fight without turning the season into a TEK meta.
No Pay-to-Win
Shop Philosophy
The shop exists to support the server, not to decide who wins.
The shop exists to support the server, not to decide who wins.
VIP benefits stay focused on identity, small utility, recognition and community support.
Community boosters are preferred because one player supports the server and everyone benefits.
We do not sell raid power.
We do not sell C4, rockets, turrets, heavy turrets, ammo, strong weapons, strong dinos, strong saddles, Element or TEK.
Questions
FAQ
Is this ASE or ASA?
ARK Classic PvP is planned for ARK Survival Evolved / ASE.
Is this a no-TEK server?
Yes. TEK progression, TEK items, TEK Turrets and the Element economy are removed. Bosses can still matter, but not for TEK power.
Are Heavy Turrets allowed?
Yes. Heavy Turrets are allowed because this is a No TEK server and bases still need proper defense against soaking. To avoid endless turret spam, turret limits are active with 100 turrets per range.
Is there starter protection?
No. There is no personal base protection. PvP starts from Day 1 and cave building is allowed from the start. Late joiners can use small starter and comeback support, but personal protection is not used because it can be abused in PvP.
Can players buy PvP power?
No. The shop is built around fair support, small QoL, VIP identity, comeback support and community boosters. C4, rockets, turrets, ammo, strong gear, strong dinos, Element and TEK are not sold.
Can I transfer from another server?
No. External transfers are always disabled. Transfers only happen inside our own cluster when the season phase allows it.
Can I build in caves?
Yes. Cave building and cave fights are part of the server from Day 1. Abuse, spam and blocking important access points will still be handled by rules.
How does offline protection work?
Offline protection is planned to activate after a delay. It should reduce structure damage while a tribe is offline, but it should not make bases impossible to raid.