Knowledge Hub
ARK Classic PvP Guides
Everything important in one place. Read this before joining the season so you know how the maps unlock, how PvP works, what is allowed, what is blocked, and how we keep the server fair.
Player Info
Server Guide
No extra pages, no confusion. The core rules and season direction are listed below.
Season
How the season works
The season is built in phases, so the server grows over time instead of feeling the same from Day 1 until wipe day.
Day 1: The Island opens and everyone starts fresh.
Day 15: The Center opens with character-only transfer inside our own cluster.
Day 30: Scorched Earth opens and the final war phase begins.
Day 30–45: full cluster transfer opens between The Island, The Center and Scorched Earth.
Day 45: full wipe across all maps and a fresh season starts again.
External transfers are always disabled.
Day One
Full PvP from the start
There is no artificial opening protection. The wipe starts as a real PvP season from Day 1.
PvP is active from the start.
Players can build, fight, raid and contest caves immediately.
Cave building is allowed from Day 1.
There is no personal base protection system.
There is no cave lock or metal lock.
The only limits are anti-abuse rules: no mesh, no exploit abuse, no foundation spam abuse and no blocking important access points in a way that damages the server experience.
Cluster
Transfer rules
Transfers open step by step as the season grows. This keeps early progression clean and makes every map unlock feel important.
Day 1–14: no transfer.
Day 15–29: character-only transfer between The Island and The Center.
Day 30–45: full transfer opens between The Island, The Center and Scorched Earth.
Full transfer only works inside our own three-map cluster.
Outside characters, items and dinos are never allowed.
PvP
Caves, fights and base rules
The server is PvP-focused, so cave fights and early map control should stay alive.
Cave building is allowed.
Cave PvP is part of the server.
Foundation spam and abuse will not be protected.
Important access points should not be blocked in a way that damages the server experience.
Tribe limit is planned around small-group PvP.
Alliances are disabled to avoid oversized groups controlling the season.
Defense
Turrets and base defense
Because this is a No TEK server, bases still need proper defense against soakers like Stegos, Trikes and Rock Elementals.
Auto Turrets are allowed.
Heavy Turrets are allowed from the start.
Plant Species X is allowed.
TEK Turrets stay disabled.
All TEK structures stay disabled.
Turret limits are active: 100 turrets per range.
The goal is strong defense without endless turret spam.
Offline
Offline raid protection direction
Offline protection is planned as a balance tool, not as a way to make bases impossible to raid.
Offline protection should not activate instantly.
It is planned to activate after a delay.
The goal is to reduce easy offline wipes.
Offline protection should reduce structure damage while a tribe is offline.
It should not make bases fully unraidable.
Online PvP and real raid fights should still matter.
Late Joiners
Starter and comeback support
Players who join late should get help, but not personal base protection that can be abused.
Late players do not get personal base protection.
Starter Kit helps new players get into the game.
Comeback Kit can help players recover after early fights, raids or late starts.
Comeback support is small and non-P2W.
No metal, explosives, turrets, heavy turrets, ammo, strong weapons, blueprints, saddles or dinos are included.
Balance
Old-school creature direction
The goal is old-school ARK, not modern DLC power creep.
The Island era creatures stay.
The Center era creatures stay.
Scorched Earth creatures unlock with Scorched Earth on Day 30.
Wyverns, Rock Elementals and Scorched Earth creatures are part of the season.
Modern DLC creatures are disabled.
The idea is simple: classic ARK feeling, no modern creature chaos.
Bosses
Boss rewards without TEK
Bosses should still matter, but not because of Element or TEK progression.
TEK progression is removed.
Element economy is removed.
Bosses can reward balanced non-TEK loot.
Blueprint rewards may exist, but they should be capped and tested.
Bosses should give tribes a reason to prepare without breaking PvP balance.
Shop
Fair support, no pay-to-win
The shop exists to support the server, not to decide who wins.
VIP benefits stay focused on identity, small utility and recognition.
Community boosters are preferred because everyone benefits.
We do not sell raid power.
No C4, rockets, turrets, heavy turrets, ammo, strong weapons, strong dinos, Element or TEK.
Support should keep the server alive, not make PvP unfair.
These rules are meant to keep the season clear before players even spawn in. If something feels unclear or needs balancing, we will use Discord feedback to improve the next update or season.